Gloom of Kilforth (Sept 2015) – the first game i ever supported, largely off the back of the designer’s free contributions to other games i like. The artwork for this game and the final product quality exceeded original expectations and i added the expansion pack in the latest kickstarter. Delivered in June 2017. See details here > adventure (co-op).
7th Continent (Oct 2015) – this is an adventuring game, set across tiles making an island map that unveils as you explore. It is slightly more real world based than pure fantasy, and has a great tile laying concept which each contain decisions you need to make and affect the future adventure. It is an excellent solo game and i added the expansions in the later kickstarter. Delivered in August 2017. See details here > adventure (co-op).
Sword & Sorcery (Nov 2015) – this miniatures exploration game has a set storyline adventure campaign to follow and is a dungeon crawler in style. This turned out to be one of the better adventure games of its style competing with Descent and Warhammer Quest brands. Delivered in June 2017. See details here > Sword & Sorcery and in the top list > dungeon crawler.
Too Many Bones (Mar 2016) – developed into an amazing final product that looks and feels superb. This is more battle focused, but does have a quest journey and story to follow, and the many dice and chips are a fairly unique game combination. Delivered in April 2017. The Undertow expansion was backed and added in 2018. See details here > Too Many Bones and in the top list > adventure (co-op).
Darkest Night 2nd Edition (Jun 2016) – a solo or co-op game kickstarted into a deluxe version upgrade. Given it was a game i had previously wanted to purchase, i felt this was the time to get on board. The finish on this game looks amazing and the huge choice of different characters provides unlimited playable combinations. Delivered in January 2018. See details here > Darkest Night and in the top list > adventure (co-op).
Massive Darkness (Jul 2016) – a more streamlined dungeon crawl but with a great array of models, this game is for those who do not want more complex rules. This was backed due its excellent models and hopes for a good quicker dungeon crawl, however ultimately its campaign lacks any real depth and it is best for one off adventures. Delivered in August 2017. See details here > Massive Darkness. Sold November 2018.
Kingdom Death Monster (Dec 2016) – a roleplaying style game in a horror world with great miniatures. Build up a settlement and hunt intelligent monsters to survive, creating the battles that are unique and awesome. This is a hobby game that delivers on pride of ownership but it is so expensive that eventually i felt my funds were better placed elsewhere. Delivered in October 2017. See details here > Kingdom Death. Sold March 2018.
Thunderstone Quest (Mar 2017) – a remake of a popular deck building game with new cards, artwork and rules. Given Thunderstone Advance has remained one of my top 10 games since 2012 i had a lot of interest in this revised edition and it delivers well with new village and dungeon additions that improve the gameplay. Delivered in February 2018. I also backed the co-operative expansion in 2018. See details here > Thunderstone Quest v Advance and in the top list dungeon (alternative).
Gloomhaven (April 2017) – a legacy style adventure that uncovers new quests and content as you progress. A new fantasy world and races with neat combat mechanics using cards unique to each character. I have already played a long campaign before i bought the reprint myself, so i could own it too. Delivered in October 2017. See details in the top list > dungeon crawler.
City of Kings (April 2017) – this adventure questing game uncovers a map as you move, with heroes and workers combining together. Heroes have unique development trees to choose from, and you will have resource management to build new structures and affect the map. Monsters are generated with random abilities and combinations. Delivered in March 2018. I added the expansion characters which arrived in January 2019 > City of Kings and in the top list > adventure (co-op).
Ravage (June 2017) – a dungeon crawl game, offering solo or co-op play with Orc characters as the heroes. This is a card based game with standees, and comes out cheaper than most adventure games. It has really great artwork and future releases are planned. Delivered in April 2018. See details here > dungeon (alternative).
Sine Tempore (June 2017) – a sci-fi fantasy campaign mission game with miniatures, to compete with the likes of Imperial Assault or Galaxy Defenders. The model count is huge, and look amazing, along with the tiles and hero cards. This is a good alternative to a more purist fantasy world with a lot of appeal. Likely won’t be seen now until May 2019.
Vindication (Feb 2018) – late backed while it was called Epoch The Awakening after i initially resisted during the main campaign in 2017. A questing adventure game using resource management it combines fantasy but in a competitive format. The artwork and production is really nice and there is an expansion in the 2019 kickstarter. Delivered in December 2018. See details here > strategy (competitive).
Nemesis (Feb 2018) – this is the alien film series in a board game. It has theme, tension, secret objectives, great models and looks amazing. The co-operative gameplay looks atmospheric and is potentially the most exciting release this year. Delivered in November 2018. See details here > Nemesis and in the top list here > dungeon (alternative).
Bat Cup (July 2018) – a rare diversion back into family games for me, with a Mario Kart style crazy racing game. I have taken a bit of chance as it is not the kind of game i usually back, but hopefully it will be a fun larger group game. Due in June 2019.
Everdell (September 2018) – a worker placement game with card combinations and amazing artwork. I did not back this the first time around as a friend was getting it, but having played it, i am now getting a copy alongside the new expansion. Due in September 2019. See details here > strategy (competitive).
Tidal Blades (November 2018) – a worker placement game with dice upgrades as you defend your island from an onslaught of monsters while taking part in style competitions. Artwork and gameplay stand out from the crowd and made it irresistible. Due in October 2019.
Sword & Sorcery Ancient Chronicles (November 2018) – a return for this miniatures dungeon exploration game with new storyline campaigns. This is a new core set with a comprehensive set of new heroes and enemies. It is an extremely exciting kickstarter for me. Due in December 2019.
Tainted Grail – Fall Of Avalon (December 2018) – a story led game from the producers of Nemesis and it looks quite amazing and was a really popular kickstarter. This could be next years most exciting release for me, and is my replacement for Kingdom Death. I am glad I resisted Solomon Kane too. Due in August 2019.
Cloudspire (April 2019) – coming from one of my favourite game designers of Too Many Bones, this is a tower defense style game with great factions and i like its potential for co-op and solo modes. Due in June 2019.
My kickstarter interest in 2018-19 has mainly been buying expansion content for games i already love such as City of Kings, Too Many Bones, Thunderstone Quest and Sword & Sorcery. I am now choosing more selectively against what i already have, and it also feels like the bubble of amazing games i am interested in is reducing now.