Gloom of Kilforth (Sept 2015) – the first game i ever supported, largely off the back of the designer’s free contributions to other games i like. The artwork for this game went off the scale and the final product exceeded original expectations. Delivered in June 2017. See details here > fantasy adventure games.
7th Continent (Oct 2015) – this is an adventuring game, set across tiles making an island map that unveils as you explore. It is slightly more real world based than pure fantasy, and has a great tile laying concept which each contain decisions you need to make and affect the future adventure. It has become an excellent solo game. Delivered in August 2017. See details here > fantasy adventure games.
Sword & Sorcery (Nov 2015) – this miniature based exploration game has a set storyline adventure campaign to follow and is a dungeon crawler in style. This turned out to be one of the better miniature adventure games of its style competing with Descent and Warhammer Quest brands. Delivered in June 2017. See my initial thoughts here > Sword & Sorcery and in the top list > fantasy dungeon games.
Too Many Bones (Mar 2016) – developed into an amazing final product that looks and feels superb. This is a little more battle focused, but does have a quest journey to follow, and the many dice and chips are a fairly unique game combination. Delivered in April 2017. See my initial thoughts here > Too Many Bones and in the top list > fantasy adventure games.
Darkest Night 2nd Edition (Jun 2016) – a solo or co-op game kickstarted into a deluxe version upgrade. Given it was a game i had previously wanted to purchase, i felt this was the time to get on board. The finish on this game looks amazing and the huge choice of different characters provides unlimited playable combinations. Delivered in January 2018. See my thoughts in the top list > fantasy adventure games.
Massive Darkness (Jul 2016) – a more streamlined dungeon crawl but with a great array of models, this game is for those who do not want more complex rules. This was backed as a replacement for Castle Ravenloft and in this respect it does deliver, however its campaign lacks and models aside is not really as good as it could have been. Delivered in August 2017. See my initial thoughts here > Massive Darkness.
Kingdom Death Monster (Dec 2016) – a roleplaying style game in a horror world with great miniatures. Build up a settlement and hunt intelligent monsters to survive, creating the battles that are unique and awesome. This has an expensive price but is a hobby game that delivers on pride of ownership. Core box delivered in October 2017. See thoughts here > Kingdom Death. Sold March 2018.
Thunderstone Quest (Mar 2017) – a remake of a popular deck building game with new cards, artwork and rules. Given Thunderstone Advance has remained one of my top 10 games since 2012 i had a lot of interest in this revised edition and it delivers well with new village and dungeon additions that improve the gameplay. Delivered in February 2018. See initial thoughts here > Thunderstone Quest v Advance.
Gloomhaven (April 2017) – a legacy style adventure that uncovers new quests and content as you progress. A new fantasy world and races with neat combat mechanics using cards unique to each character. I have already played a long campaign before i bought the reprint myself, so i could own it too. Delivered in October 2017. See details in the top list > fantasy dungeon games.
City of Kings (April 2017) – this adventure questing game uncovers a map as you move, with heroes and workers combining together. Heroes have unique development trees to choose from, and you will have resource management to build new structures and affect the map. Monsters are generated with random abilities and combinations. Delivered in March 2018. See my initial thoughts here > City of Kings and in the top list > fantasy adventure games.
One Deck Dungeon (May 2017) – a lower cost kickstarter that has a new expansion called Forest of Shadows. I did not back the first release, but the two sets now available can be merged into one dungeon to avoid duplicate enemy cards, which made it more interesting as a quicker solo game. Delivered in January 2018. See details here > fantasy alternative dungeon games.
Ravage (June 2017) – this is a dungeon crawl game, offering solo or co-op play with Orc characters as the heroes. This is a card based game with standees, and comes out cheaper than most adventure games. It has really great artwork and future releases are planned. Delivered in April 2018. See details here > fantasy alternative dungeon games.
Sine Tempore (June 2017) – this is a sci-fi fantasy campaign mission game with miniatures, to compete with the likes of Imperial Assault or Galaxy Defenders. The model count is huge, and look amazing, along with the tiles and hero cards. This is a good alternative to a more purist fantasy world with a lot of appeal. Likely won’t be seen until 2019.
Epoch The Awakening (Jan 2018) – this was late backed after i initially resisted during the main campaign in 2017. A questing adventure game using resource management it combines fantasy but in a competitive format. The artwork and production is looking really nice. Delivery due in July 2018.
Nemesis (Feb 2018) – this is the alien film series in a board game. It has theme, tension, secret objectives, great models and looks amazing. The gameplay looks atmospheric and is potentially the most exciting release this year, due in September 2018.
Deck Box Dungeon (Apr 2018) – another low cost compact dungeon crawler which fits in a deck box. Playable quests are provided via an app or printed file. It looks like a nice portable game, due in December 2018.
Bat Cup (July 2018) – a rare diversion again into family games for me, with a Mario Kart style crazy racing game. This is set to be a fun larger group game. Due in June 2019.
I am reducing my kickstarters at the moment, and have resisted backing a few this year already including the amazing looking Black Rose Wars and Solomon Kane (which a friend i mine backed anyway).