Crusaders Games

Campaign Stories

Co-operative campaigns can be similar to dungeon and adventure games, but are specifically designed for playing as a long linked story from a book or cards over multiple connected sessions with save game mechanics. These usually take up a lot of storage space :

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1. Arydia (2025) – Far Off

A co-operative adventure campaign game which has the feel of a video game. It comes with nice pre painted miniatures, and great layered character boards into which you slot your weapons, equipment and skills. A scripted branching path storyline is explored at varying levels via a terrain map before zooming into locations and dwellings to encounter monsters, quests and interracting with storyline characters using events and point of interest cards. This game is really well designed, the travel and exploration is made quick and easy and combat is well implemented with positioning and the weapons being important to how damage is applied. The enemy intelligence is great too via a threat meter and cards. This is class act for role playing style adventure games. My more detailed overview > Arydia
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2. Oathsworn (2022) – Shadowborne

A co-operative campaign game which follows the free company as they seek to defend humanity from the horrors of the deepwood. The game mixes storyline paths and city interactions, interweaving with boss fight encounters on a large map. It is predominately a card based game, with the usual mix of weapons, equipment and abilities, however combat resolution is offered with both cards and dice options. The miniatures here are fantastic, huge creatures will be encountered, each with their unique intelligence to overcome and multiple body areas to attack. While you need to have four heroes playing, each character comes with a simplified version to make it easier to play with less people. There is atmospheric writing, with sculpts being some of the best around any games and it only dropped from top position once i completed the whole campaign. My more detailed overview > Oathsworn
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3. Primal The Awakening (2024) – Reggie

A co-operative monster hunting boss fighting game, with some large amazing creature models and the options of playing one off expeditions or a longer campaign, where you will upgrade your weapons, equipment and skills between the battles. At the core of the game is an engaging card play, with each hero character having a unique deck which is tailored towards their generic skills, whether it be a high damage dealer, more defensive or assisting others during their turn. There is a strong syncronisation between the equipment you use and how the cards interplay, and required some light deckbuilding and equipment choices of what to take into each fight. The map is focused to just four segments which in practice makes the game more about your close tactical play. This is a high production game, and a great boss battler although the campaign is not overly deep compared to others. My more detailed overview > Primal the Awakening
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4. Gloomhaven (2017) / Jaws of the Lion (2020) – Cephalofair

A co-operative tactical campaign adventure with a dungeon setting and branching storyline pathways. This is a legacy game and more of a series of strategy combat challenges than a roaming dungeon crawl, and is less miniature dependent, as enemies are all standee represented. It’s greatest strength is driven by the card hand management combat system, where your deck has a limited lifespan each game, making your decisions throughout meaningful and often tense towards the end of a scenario. This is an ideal campaign for players liking a deeper and longer term co-operative challenge, and is the best larger group game that i have played. Jaws of the Lion is a smaller box game version, with an improved set up time, a better story and a book of scenario maps rather than separate tiles. My more detailed overview > Gloomhaven
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5. Sword & Sorcery (2017) / Ancient Chronicles (2021) – Ares

A co-operative fantasy outdoor and dungeon adventure with a story driven campaign and automated monster intelligence. It features great miniatures, with enemy monsters groups having different poses and colours to change their response intelligence, and game tiles are excellent, split into larger areas than usual, with an easy to use line of sight system. There are many great ideas in this game, heroes can be lawful, neutral or chaos in alignment, have alternative choices of powers to select with cooldown timers for the better skills, and soulpoints gained as experience to level up or recover a hero if defeated. Adventures are pre-written with ongoing secret storyline to read out, and it is interactive and engaging to play. My more detailed overview > Sword & Sorcery
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6. 7th Continent (2017) / 7th Citadel (2024) – Serious Poulp

A solo or co-operative game where you investigate a strange island to solve a series of curses. This exploration game works by revealing a landscape map of cards as you move around the land, uncovering new areas, learning skills and crafting tools to help you. You will constantly be faced with decisions, which actions to take or objects to keep or use, and the game builds a storyline, with some of your decisions becoming permanent game changes. Your life energy is a deck of action cards, which you deplete as you explore, making every decision vitally important. This game contains many neat touches, from amusing you to making you sigh with desperation, and you will always be second guessing your decisions. This is a clever and unique story exploration gaming experience which works best solo or with two players, and was improved for the later Citadel release. My more detailed overview > 7th Continent
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7. Tainted Grail (2019) – Awaken Realms

This is a solo or cooperative story adventure experience, where you will play as a flawed hero in a dying land which is sinking into wyrdness. Guardian menhirs are huge statues which have held back the destruction for many years, but they are failing, and as they are the only way to ensure safe travel throughout the realm you must keep them lit while you explore. The story game is built in chapters, each requiring you to complete one or more quests by uncovering remote locations, finding secret artefacts or learning hidden truths, there will be puzzles and branching paths, with difficult decisions to make, often with ongoing consequences within the game. The world is created by large beautifully illustrated map cards, and the general artwork and model component quality is really nice. My more detailed overview > Tainted Grail
 
Previously Owned Campaign Games … due to space and funding restrictions i regularly trade out games to fund and try newer ones, producing an ever changing favourites list, but one of these games may be right for you …

Agemonia (2024)  co-operative campaign adventure story game where heroes complete missions from a scenario book, with tarot size cards providing brief storyline and objectives. Poker chips act as stamina health, heroes have minitures with enemies being standees. The system works well to provide an engaging adventure. My more detailed overview > Agemonia

Trudvang Legends (2022)  co-operative fantasy adventure with Nordic fantasy world theme, with branching story on a world map, encountering locations, characters and enemies. Heroes have their own combination of runes which are then drawn from a bag for combat or character tests > Trudvang Legends

Sleeping Gods (2021)  campaign exploration adventure where your ship is lost in a strange world. One of the better implementations of a storyline adventure experience, and better played with two players than larger groups. Sold once completed > Sleeping Gods

Sine Tempore (2019) a miniatures based co-operative space campaign where a party of four heroes are scouting out planets in search of a new homeworld. Nova Aetus was a follow up game with very similar mechanics set within the Italian Reneissance. Both have three dimensional terrain, a time clock and nice models. Sold once completed > Sine Tempore

Kingdom Death: Monster (2015) a miniatures heavy co-operative campaign set in a nightmare world where you take settlement survivors on a journey through many lantern years fighting strange creatures. Sold to invest elsewhere as the relative price v other campaigns is exceptionally high > Kingdom Death