Crusaders Games

Family (competitive)

These family orientated competitive games provide a strategic challenge, and are selected for their overall gameplay and presentation, and for not being overly complex on the rules or too time consuming to complete. These are the games i bought and kept out of the many i have played :

1. Everdell – Starling (2018)

A worker placement game set in the valley of Everdell, this is the most beautiful game around. You assign your critters into the meadow or forest to gather resources, or collect and play cards to build yourself a woodland city. There are three seasons to play through and the cards you choose to build your village will cleverly interact to set up combinations or score victory points. Each game some of the forest locations and special events will change to keep you on your toes so you will end up building your city in a different way each time. Not only is this game amazing to look at, but it delivers on its simple mechanics to provide a deeper level of strategy than you would initially think, while never being overly complex. A superbly balanced and extremely fun game which is playable solo too. My more detailed overview > Everdell

 

2. Tidal Blades – Druid City (2020)

This is a worker placement game set in a beautiful world on an island resort and uses dice as an important mechanic. The game is strikingly stunning with the artwork and components arguably some of the best you will see. Your young hero in this game will undertake stunt challenges during the game to impress the judges, progress up the champions board and earn victory points. Alongside this you will need to defend your island home from the monster creatures that are trying to destroy it. Undertaking these tasks will reward you with trait upgrades, which translate into stronger dice to roll as the game progresses. This is a great game that just looks so amazing, and there is even a solo variant included too. I own the deluxe edition and my pride of ownership is sky high. My more detailed overview > Tidal Blades

 

3. Vindication – Orange Nebula (2018)

An island exploration game with a cube resource management mechanic, each player starts as a wretch washed up on a beach, looking to redeem their honour by interacting with the world they are uncovering. Using cubes you can recruit companions and mounts, take control of locations you find, fight monsters, gain traits and collect relics. Every game throws up a different mix of island lay out, encounters and available items which creates a new story and strategy each time you play.  At its heart you are managing limited resources, moving cubes between potential, influence and the more potent conviction, then using them on the island board. There is so much you can do each game, and many different ways to win and selecting your best options is the key. It has great theme and artwork too and many modules you can add or remove to change up the gameplay. My more detailed overview > Vindication

 

4. Abyss – Bombyx (2014)

A card drafting game where your aim is to gain influence and rule the undersea world by recruiting various sea lords to your cause. This has some of the best artwork of any game and a really lovely theme, and has a simple set of actions, as you decide whether to buy minion cards using pearls or potentially allow other players to get them. The main strategy comes through using the minions to recruit the undersea lords to help you, and each will bring you different abilities for either instant or future use. You then choose to take over undersea locations to enhance your victory points position. Elements of pushing your luck on card drafting combine with recruiting the best lords to make an excellent family game, and expansions really do improve the gameplay. My more detailed overview > Abyss

 

5. Smallworld – Days Of Wonder (2009)

A territory game where you try to conquer a small world using various fantasy races each with differing special abilities, and rack up victory points as you progress. These races wont last long in dominance so you need to make the most of their time on the board before it goes into decline. As the special abilities and armies are separate, each game will bring different army combinations and abilities into play which keeps the game fresh. The artwork is lovely and the gameplay is quite simple and yet very fun. Expansion armies and a stand alone Underworld version are also available to add additional replay value. This game works brilliantly with all ages, and has seen more family play than any other game i own. My more detailed overview > Smallworld

 

6. Champions of Midgard – Grey Fox Games (2015)

A worker placement game, where each player is a viking tribe looking to defend the village and conquer new monsters to obtain the most glory over 8 rounds. Your workers will obtain gold, food and wood and also recruit axemen, swordsmen and spearmen who will then go out each round to fight trolls, draugr and other larger creatures found across the seas. Battles are dice based which adds a nice change in mechanic alongside worker placement. The artwork is great, and there is plenty to think about, from buying ships to seeking advice from the runemaster or taking new objectives from the seer. New expansions added extra leaders, archer dice, more monsters and deepened the game with new mechanics.

 

7. Battlelore Second Edition – Fantasy Flights (2013)

A two player fantasy miniatures strategic battle that has a boardgame feel and an accessible play style. Featuring human Daqan Lords army against the more monsterous Uthuk Y’llan, it comes with a hex based landscape board with additional terrain and different mission scenarios. Small squad based units will move and fight to gain territory or eliminate the opponent, with victory points rewarded for holding certain key locations. Units have differing abilities, and the armies feel unique and the models look great on the board. Command cards provide decisions on which troops you can deploy each round, and magic lore comes into play to boost your attack or defense capabilities, or play surprise tactics on your opponent, and the custom dice of the game work really well. My more detailed overview > Battlelore 2nd Edition

 

8. Lords of Waterdeep – Wizards of Coast (2012)

A strategic worker placement game where you assign your agents across the town of waterdeep and collect resources to complete quests. This strategy game is based on a dungeons & dragons theme rather than being a fantasy adventure game. It is simple to learn and excellent fun to play without being too complex or too long for a decent worker placement game. It always feels tense getting the spaces you want, and has a great balance between blocking others from the best locations whilst being able to easily work out your own strategy from the quests you hold. An expansion called Scoundrels of Skullport adds extra locations and a corruption mechanic where you can take long term risks for short term gains.

 

9. Ticket To Ride – Days Of Wonder (2004)

The classic train route building game, with a simple concept to learn and so enjoyable to play. Build your railway routes connecting cities across America, deciding how many routes you will take on, or maybe go for the longest overall route. Collecting different coloured carriages to form your train connections, you can never really tell who has won the game until all the completed routes are revealed right at the end. It is so easy to teach and the replay value is extremely high. A top class family game which is my wife’s favourite. Many expansions are available covering maps of different countries and adding in some minor extra rules, but they are not essential we still just use the original American map version.

 

10. Jamaica – GameWorks (2007)

A pirate themed racing game with lovely artwork, where players will race around an island collecting treasures and fighting each other with their ships cannons. In true pirate fashion winning is not necessarily about being the fastest, although this may contribute, but the amount of gold and special treasures you have collected. A simple mechanism of playing two cards each turn from a hand of three, will trigger either movement backwards or forwards, food scavenging or loading cannons into your hold, and is combined with 2 dice rolled at the start of each round. The board will further trigger additional movement, requirements to feed your crew or if you land on space with another player, a battle where the winner steals from the other. The game is just pure fun and enjoyment and strategy around playing is light so it is great for family gaming.

 

11. Flamme Rouge – Stronghold (2016)

A card driven racing game where each player competes as a team of two riders within a peloton, and each game can be set up differently using a jigsaw of double sided track tiles. You have a sprinter who can break away at speed, and rouleur who is more steady and consistent. Gameplay is driven by drawing four numerical cards for each rider and then using one each, moving along the road the set distance, however once you have used a card, it won’t be coming back. Pull away during the race and lead a group, and you will take a low value exhaustion card which hampers you later on, or try to slipstream to gain extra ground. This is an easy to teach game that all ages can play, has a simple mechanic with some basic tactics involved, dealing with hills and slopes. This is not for the deep strategists but is just a great family fun.