As we head into the summer months of the year, this is a summary of the board games that have seen my most interest, play, hobby time and enjoyment in 2019 so far.
Sine Tempore – since its arrival in July this is fast becoming the game of the year for our group. Its campaign is really well thought out, and missions provide enough strategic challenge and player interaction to keep everyone engaged and interested, and players do like their characters. The dice rolling with all its various symbols has proven to be quite an engaging engine. So far the world of Primevus V is proving to be really enjoyable and all the components are just excellent. I am already considering the expansions i missed from the kickstarter.
Blackstone Fortress – after 2 years owning Hammerhal, i finally finished painting acolytes to complete that set, a celebratory moment. I bought Blackstone Fortress this year and in June started painting it at a much faster pace, with the aim to finish before the end of summer. I am also adding new expansions such as the Ambull and Traitor Command packs, a foam insert, and White Dwarf articles. This game is currently hogging my home hobby time.
Lord of the Rings LCG – regularly playing solo in the first half of the year, i bought more expansions with the final two packs from the Angmar cycle, plus Stone of Erech, Old Forest and Murder at the Prancing Pony which were long awaited items, and now the saga boxes of The Road Darkens and Land of Shadow. This is my main solo game, and I am slowly hunting down missing packs to complete my collection.
Thunderstone Quest – has seen a lot more play this year, and I have always loved this deck building series. The new barricades solo and co-op content arrived in May and has been a highlight of the year, and really lives up to expectations lifting this game into one we play far more often. The new content is great quality and another kickstarter with new quests were backed in June.
Too Many Bones – most of my gaming in quarter one was two player and this saw a lot of play trying out core set characters against Nom and Drellen. What a delight this game is, tactile and strategic, and tough to beat. We still have barely scratched the surface of this game. I did not back the June kickstarter this time although the new gearloc called Dart remains tempting.
Vindication– proving to be one of the more regular and popular games with the sunday group this year, and every game you play your objectives feels a little different. It is also a slightly shorter game than many we play regularly so can be slotted in more often. Expansion content including a solo mode was backed this year on kickstarter.
Nemesis– back for more group play sessions this year with more friendly co-operative events where 3 players actually managed to survive and complete their objectives, then we worked through the short branching path campaign book which was great fun, and for us the best way to play the game. Wave 2 new content coming this autumn, although i do not really feel any need for it to be honest.
Darkest Night 2nd Edition– has been played a few times this year mainly on the easiest blight level. This is such a great co-op game with hero characters feeling really different, and players needing to work closely together to win. My higher enjoyment of this game allowed me to release Eldritch Horror which similarly works co-operatively with a countdown doom tracker.
City of Kings – the arrival of the City of Kings expansions in January exceeded expectations with the player packs looking fantastic and having thicker card board for the characters too. This raised a desire for the older character boards to be redone this way. The miniatures were also better than i was expecting. New story downloads are also available as this game consolidate its place particularly as a solo or two player choice.
An honorable mention to Black Rose Wars which i do not own myself, but i have really enjoyed playing my friends copy at the group this year. Ludus Magnus really are publishing great games at the moment.