Crusaders Games

Cursed City – Variants & Expansions

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Cursed City is the 4th in the newer Games Workshop Warhammer Quest series. It is an amazing hobby product with excellent undead theme, superb models and a nice mix of different quest types including hunt missions, deliverance escape, scavenge searches and then six main boss battles. Despite a rocky launch the game is being re-printed in 2022 with news of expansions coming too. In the meantime, fans of the game are cracking on with designing modifications and expansions and so i decided to collect a few that i think are the better ones here for reference purposes.

Learn to Play

Whilst this link is not a variant, Dale the Casual gamer has a great board game video channel and his introduction tutorial to the original rules is highly recommended to help you get a grip on the basics rules > Dale the Casual Gamer

Verminhollow (adventure module)

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Peter Cooper has produced a professional looking mini expansion campaign based in the city catacombs and featuring the skaven. This is an adventure module that can be played as either a one shot or a short campaign, and has a comprehensive set of rules for skaven creatures, with a new purge journey type, encounters, crisis and event tables. This is ideal if you are looking to introduce a new theme to cursed city or have skaven models from your warhammer games. It is also quite a focused variant that requires some card printing, but does not need a major overhaul of your game knowledge. As such this is one of my most recommended pieces of new content and is covered on boardgamegeek with files on googledrive

The Briar Queen (adventure module)

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Beyond Precipice have created an expansion scenario complete with printable discovery, encounters, enemy cards and empowerments based on the Briar Queen set from Warhammer Underworlds. This is another professionally put together piece of work with themed artwork and comes with its own crisis and event tables. It incorporates this mission into the existing game via a banshee encounter and then a deliverance mission before revealing the Briar Queen lair. For those that own the Nightvaults box this is really nice as it uses all the warband models as enemies within the quest, and is another highly recommended addition. You can find the main file at their beyond precipice facebook page.

The Beast Returns (rules, challenges & encounters)

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Peter Cooper has developed a comprehensive modular expansion set, including a reworking of some Cursed City game mechanics, adding a new follow up campaign to the core set, with new encounters and enemy cards. This comprehensive work is for the hobbyist who is happy to print out new cards and work with many new rules to enhance their game, and the amount of effort that went into this cannot be underestimated. Rules for the journeys have been added to or tweaked, and there are easy to reference cards for heroes, hostiles and terrain. The most exciting addition are the new encounter and enemy cards, which not only re-write the box enemies, adding new abilities such as regroup and assault behaviours, but also add in brand new enemies which include deathrattle skeletons, ghouls, fell bats, banshees, glaivewraiths, crypt horrors, chainrasps, vargheists and vampiric courtiers plus character wise a necromancer and vampire prince. These new encounters will really help you expand your game and tend to focus on using warband sets from Warhammer Underworlds, but there are also heroes added from Silver Tower and Hammerhal. This is highly recommended, but be warned the new content is expansive and will take some time to get to grips with, given all the new content rules. It is covered on boardgamegeek with files on googledrive

Enemy Respawn Timing (rules variant)

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Developed by the channel Always Board Never Boring this variant helps to reduce hero downtime due to slow enemy spawning in two ways. First enemies no longer spawn at the furthest away gate but at a random gate (rolled by dice). This was a change i was already using in my own missions. Secondly enemies are no longer removed from the board by being ‘driven off’ during their activation (which continues regardless of how few enemy models remain), however then before the event phase undertake a check for ‘driven off’ for all enemy groups on the board, and immediately replace with a new card face down on the track. During the next activation round, when an enemy face down card is flipped, the enemy revealed gets to make a standard advance action as soon as it is revealed – or to add even more difficulty consider allowing a behaviour table roll instead. These recommended minor enemy timing changes will mean enemies remain longer and respawn quicker, keeping you under pressure for longer, and are easy to implement without a lot of work as they are just timing changes. A video of these amendments is at Always Board Never Boring. There are also some quick hero levelling rules in this video.

Dungeon Crawl Journeys (gameplay variant)

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Developed by Jose Zamalloa this turns the hunt and scavenge missions into a random exploration deck adventure very similar to the original 1995 edition. The rules are available from facebook groups but you can also watch a great video tutorial at NomadCaravan Tales.  You build an exploration deck to draw from using your box exploration cards, and tiles are revealed through a hero exploration action as you progress. T junctions may split your route into different paths, and there is a secret hideout or cursed room to find, opened using a key. It also uses the destiny dice roll for ambush and counter attack effects. If you are a fan of the original Warhammer Quest game then this is highly recommended, but will require a little preparation work to understand and build the exploration deck. I was planning to write a 1995 adaptation of this game myself, but this pretty much covers it and is a great variant to mix in alongside more regular hunt and scavenge missions as an alternative.

Destiny Event Table (rules variant)

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Developed by Joel Eddy (Drive Through Games) and Nicolas Picouet this adds a table to roll on while in the destiny dice phase, an idea that was added into Blackstone Fortress. This adds modifications to the game to make it harder, giving the city an extra chance to fight back. It is a quick and simple addition that requires little effort to adopt, and uses any dice multiples rolled during the destiny phase of the game. The downloadable file is on boardgamegeek.

Custom Heroes (heroes)

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An assortment of custom heroes are being developed by Wilting Moon which include Lady Annika and the Rat Prince, two new models recently released, plus two other characters from the Direchasm core box. These are still in the developmental stage but you may want to help test them out if the characters interest you.  Files are available on googledrive

There will be other ideas and variants out for sure, and i am not looking for cover everything but to recommend a few of the best ideas as a reference location when you are considering how to amend your own adventures. My thanks to everyone making a contribution to improving and enhancing this great game.