Games Workshop released a new board game version of Warhammer Quest in May 2016. After many years of the original 1995 Quest game being an expensive collectors item, this was very exciting news as the brand name carries great weight and expectation. Set in the Age of Sigmar world, which is future version of the old fantasy world, this revised game sees 6 heroes in the core box entering the Silver Tower to take on the chaos tainted Tzeentch.
The gameplay has seen changes, and is relatively simple with some nice choices, your hero has dice spots that you roll and fill each round, and then use these to activate certain actions, lower numbers rolled can be used to move, explore, heal and use a basic fight skill, while higher rolls are needed for special weapons or abilities. It has some cross over feel with the Claustrophobia game. There is also a pool of destiny dice you can tap into but these are shared across your party, so you need to use them co-operatively. The tower itself will be explored using exploration cards, pretty similar to the original game, while a new feature is a book of encounters that will be read out to provide a more engaging storyline. Monster abilities are printed in the rulebook, and here i would have preferred cards to lay out. The tower tiles are bright, colourful and look unique compared to other dungeon crawl games, and this provides a new setting, but traditionalists may prefer the older fantasy dungeon style. One of the best features is that there is still some randomness to the room order, and the game remains totally co-operative, but also scales for the number of heroes, and this is a major new development to be able to play with two heroes.
This is a modelling product, and the 51 included models are exceptional, but if you do not like building and painting, then this is probably not the game for you. Leaving them as grey plastic really misses out on the visual treat, which is a part of this overall game experience and product value, and with perseverance it will eventually make a lovely set to own.
Overall this game looks bright and shiny, with its own character, and it is certainly not just a re-print of the old game, but feels like a proper new edition, and is somewhat quicker to play with a distinct and fun dice mechanic. Whilst it did lose points on the original for having little real character levelling and no outside events between quests, i love the re-invention of the game, it is a wonderful product which welcomed me back into the Games Workshop world of gaming.
Post updated with a couple of new pictures as I have now finished painting this set in March 2017. So now its onto painting the new release, Shadows over Hammerhal.