Crusaders Games

Lands of Evershade

A roleplaying game with its roots in Dungeons & Dragons but turning it into a board game. This is a co=operative story experience, where you build characters and take them on story adventures, making decisions and taking the path you desire. Complete with attribute skill checks and combat scenes this game offers a more visual experience to roleplaying.

The components of this game are excellent, it has layered player boards into which you slot your attribute, skills and equipment which is really enjoyable. The miniatures to represent heroes, enemies and companions are great quality with a very good wash if you ordered them that way. One of the highlights is the player handbook which has a leather feel to the cover and is full of great artwork, race backgrounds and rules including upgrade paths. The books feel like having an advanced handbook from Dungeons & Dragons. When slecting a race you have three path options to choose from, and then when upgrading skills through experience it allows you choose from 3 paths, avoiding the completely random, giving you choices but not overwhelming ones.

The game works on a modular basis, where each story adventure has its own box, complete with rulebook, relevant monster and character cards and map tiles. Stories are involving and offer your party choices of which path you wish to follow. Over time your characters will gain experience, level up their skills through a choice of skill trees and obtain new equipment. There is a backpack approach in that you can only equip or change to new items when you rest in a camp, which is also something you build up and improve over time. The modules come with different levels from basic to advance so you can progress your characters on an ongoing basis by selecting the right module.

Playing the game feels like a roleplay adenture where the dungeon master role is taken over for you, as the book scripts the storyline, encounters and choices you can make, and an app will help with audio presentation if you do not want to read it all out. Important decisions usually require a skill check off a core attribute of strength, agility, intelligence or charisma, but you will also collect keywords that represent your knowlege and experience, and will allow you extra dice to roll, or to provide support to a party member. You are usually given a test figure to succeed at and your attribute and keywords decide how many dice you can roll to get it. Often multuple successes and required or deliver better rewards. Fate tokens are collected for failed rolls which can allow you to re-roll future dice when needed.

Combats are individual set up scenes on a room tile, with varying layouts or objects that interract with you and the enemies. They are better than i expected, with enemy reaction cards proving different responses but ones you need to be prepated for. Your combat actions are held by skill cards on you player board that allow you to attack, respond or support other in the fight in different ways. When you use an action the card is flipped and needs refreshing via fate tokens or waiting until your next round activation. Some skills though provide a passive bonus when flipped so there is a fair amount of strategic thought around what to use and when. It feels deep enough but not overbearing either.

I have to give high praise to this game, for its components, roleplay experience, character building and decent storylines. If you like or want a roleplay experience where most of the dungeon mastering is taken care of, then this provides a really visual way of playing this kind of game. The depth and thought given to the character building is excellent, and playing a more visual experience than dungeons and dragons, with miniatures and tiles. This was always something that i have looked out for me its one of my favourite games.

………………………………………………………………………………………………………………………………..

Expansions

There are expansions you can add to enhance or change the gameplay (my additions highlighted green = ownblue = part ownedred = not purchased) :

Adventure Modules

This game comes with 3 initial modiles and is still in production but there are a series of additional planned module adventures to experience. Lost in the Depths, Rotlands Crusade and Drysea Odyssey. These are likely the most important content to add to the original game, but are not available yet.

Miniature Packs

There is a standee version of the game, but the miniatures are so good from this company that adding them does generate a good feeling. You can add creatures, followers and additional hero variety builds. Of all of these the creatures seems the most important, and the variety hero pack not overly necessary.

Component Upgrades

These are largely not required for any real improvement to your gaming experience but you can add metal coins, dice tray and metal dice, notebook and a neat diorama. You can also add acrylic standees, a wash to your models or even have them pre-painted. Take you pick on the style of game you want.