Hybrid is a two player competitive skirmish game from 2003, released by Rackham who at the time were producers of groundbreaking metal miniatures. Set within dark underground laboratories, the Griffin Templars of the Hod were sent to investigate abandoned locations to uncover their secrets, where Dirz abominations were ready to greet them. The two sides are asymetrical, with the Templars equipped with pistols and ranged weapons, while the Dirz have crossbows, exploding pests and a huge close combat monsterous creature.
The game theme, artwork and style is just about my favourite of any game i have owned. The characters of the Hod draw you in with excellent sculpts, and the dark laboratories are created by dark and really well illustrated tiles. The Dirz have a nice mix of enemy size and styles to play around with. Rackham really knew how to create an interesting scenario backdrop, and had such good miniatures to back it up. The core box had 13 models, and as a small squad based game it was a hobby project that required building and painting. The game became a little niche, it never had the renoun of Games Workshop and so went under the radar, however there was a lot of supporting expansion content and magazines called Cry Havoc that added new characters, missions and rules. It was one of my favourite collections.
The rules of this game are a challenge to learn, the published translation from french to english present a book that needs digesting, albeit there is a lot of help around now. Your small squads have cards which provide core stats for offense, defence, firing and movement, which gives you the maximum skill level up to six that you can utilise for each character, from novice through expert to heroic, and the better your skill the more options you can select from. This gives you a layer of choice beyond many games, one that adds complexity but also reward. Each turn players will also decide the starting order of their team by laying numbered counters face down and so unseen by the opponent, then to reveal them as the turn progresses. As such you can never be sure that your plans will be perfectly executed. Combat is settled by a ten sided dice roll, where you need to roll lower than your stat level to succeed. As wounds are taken by a character your maximum abilities are also reduced.
I had a huge regret over selling my collection and so when looking for another hobby project i decided to rebuild from second hand purchases. I will be posting how this develops as it becomes a hobby project for the second time. I have specific models i wish collect for what i consider a perfect game set, rather than needing everything that has a card.
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Expansions
The core set is a self contained game but there are some expansions you can add to enhance or change the gameplay (my additions highlighted green = own, blue = part owned, red = not purchased) :
Nemesis
The main box expansion, adding new missions, miniatures, tiles and cards which directly layered onto the core set. The Griffins had miniatures for a Knight Templar and Minelayer, with Dirz a new monstrous creature. This is the most important expansion and possibly all you may ever need.
Miniatures For Cards Already Provided
Within the core box and Nemesis were cards for other miniatures you could purchase separately. I will be adding some of these gradually.
Griffins – Executioner, Templar, Inquisitor, Darkness Hunter, Fusilier, Conscript
Dirz – Skorize Warrior, Keratis Warrior, Ysis, Tiger, Bioptist, Clone
Blister Packs With Hybrid Cards
Rackham sold blister packs with miniatures for its main game called Confrontation, however some were given a Hybrid card as a cross over. There provide a neat way to add new characters to change your squad. You are unlikely to want or need them all but some are exceptionally good that i will track down in time.
Griffins – Misericord, Garell the Redeemer, Phidias de Basarac, Exorcist, Kyrus le Sombre
Dirz – Neuromancer, Sethin, Sasia Samaris, Cypher Lukhan, Centurus Clone, Nefarious Clone, Alyena, Crimson Fury and Servant
Other Factions – Ainoa, Ayane, S’Erum, Cywnall Nova, Mealyn, Ophidian Archer
Cry Havok Magazine Cards
Rackham’s official magazine released new missions, rules and cards that allowed other miniatures to be used in Hybrid. I have most of these cards (blue) and some of the miniatures too (green).
Issue 1 > Griffin (Praetorian Guardsman) Dirz (Dasyatis, Dawn Warrior) / Issue 2 > Alahan (Red Lioness, Alahel the Messanger, Reaper) / Issue 3 > Dirz (Sin Assyris, Vicar) and a new tile / Issue 4 > Living Dead (Ghoul, Chagall, Wolfen Zombie) / Issue 5 > Ophidian (Slave) / Issue 6 > Cynwall (Sered, Nelphael, Mehol, Varsym, Akhanmial, Construct Warrior) / Issue 14&15 > Dwarves (Warrior, Blunderbuss)