Crusaders Games

Marvel Champions Heroes

This excellent deck construction game is fast becoming one of my favourite solo experiences, and this page will slowly reveal some of my brief thoughts of the heroes as i try them out, completely biased by my own clouded nostalgia and whether i enjoy the mechanics of playing them.

marvelspiderSpiderman – my favourite comic hero it was no surprise i started playing here and his mechanics just seem so cool. Playing with a justice deck that provides some decent thwart boosts to negate an apparent weakness, he is a master at mitigation and i just love the way he can web an enemy into a double stun to buy time, avoid a treachery from his spider sense or backflip to prevent the full damage of an incoming attack. He can fight back with a really strong web kick attack and is backed up by his lovely ally Black Cat. I also like that the justice deck adds Daredevil as a supporting character. When Spiderman backflips his way out of a huge incoming attack it feels so sweet and i love playing him.

marvelironmanIron Man – another of my favourite heroes from comics and films. Iron Man is all about starting from a weak position with minimal hero and hand size and building suit upgrades into a strong one. Alter ego and Stark’s Tower allows you to aim at cards you need, while Pepper Potts provides extra resources, so there is good deck manipulation available. Thwarting remains a tricky prospect though so a justice deck may be considered a more useful aspect than the suggested aggression where Hulk and Tigra provide even more fighting power. Building up and then using all the suit upgrades with repulsor blast and supersonic punch is just great fun to play.

marvelcaptmarvCaptain Marvel – not a hero i knew well from my youth but the film lifted her profile. She gets regular extra card draws and can benefit from an aerial trait which has occasional mitigation bonuses. She also powers up resources by absorbing energy to unleash a photonic blast attack, and with some intervention thwarting she comes across as good all round, without the highest peaks of damage or mitigation. The card draws mean you always have options playing this character, and supported by Spider-Woman this is the girl power team, which i enjoy with the aggression aspect, but she is probably even better using leadership where Hawkeye and Vision are supporting allies.

marvelshehulkShe Hulk – a character i am even less familiar with but she is powerful with higher starting health and alter-ego healing. Using the suggested aggression deck she aims to bring enemies down quickly by boosting attack power and a one-two punch combination. However, using legal knowledge to thwart schemes by discarding cards and a small hero hand limit makes her feel more limiting than others in reactionary play, and you will tend to switch a lot more between hero and alter ego forms. Her gamma attack when she is low on health though is a fun and devastating game finisher to try and pull off.

marvelpantherBlack Panther – another hero gaining more notoriety from the films. Black Panther has solid enough all round stats,  an inherent retaliation when attacked and a suit with special abilities such as transferring damage onto an enemy which is all pretty neat. Golden City provides extra card draw and his Wakanda event actives the suits special powers you have in play. There are some similarities to Iron Man in the progressive build of upgrades, and using the suggested protection aspect he has great allies in Luke Cage and Black Widow, but whilst he can be tough for a villain to take down, you can end up waiting around for the Wakanda cards to appear.